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Install HealthBridge for Unity

This guide takes a Unity 6 project from Asset Store package import to a working mock-data sample. It does not require a mobile device or real health data.

  • Use Unity 6 (6000.0 or newer).
  • Start with a project that can finish package resolution and script compilation.
  • Close any running Play Mode session before importing the package.
  1. Download the supported HealthBridge .unitypackage from the Unity Asset Store.
  2. Import it into the project.
  3. Wait for Unity to install required dependencies, including Newtonsoft JSON.
  4. Wait until package resolution and script compilation finish without errors.

This public guide does not use the retired Git URL installation path.

The wizard normally opens after import. If it does not, select Window > HealthBridge > Setup Wizard.

  1. Create a HealthBridgeSettings asset in your project.
  2. Create optional EditorWorkoutConfig test data.
  3. Enable only the read and write types required by your feature. For the first tutorial, enable read access for exercise and steps.
  4. Review the iOS and Android build guidance.
  5. Finish the wizard.

You can revise the same configuration under Edit > Project Settings > HealthBridge.

Asset Store packages include Health Data Review under Assets/HealthBridge/Samples/. The base package does not expose this sample in the Package Manager Samples UI.

  1. Open the Health Data Review scene.
  2. Enter Play Mode.
  3. Connect in the sample.
  4. Open the Workouts and Health Data tabs.

The editor uses EditorHealthProvider, so the sample should display mock workouts and health data without a platform permission prompt.

  • HealthBridgeSettings exists and appears in Project Settings.
  • The sample initializes successfully in Play Mode.
  • The active provider is the editor mock provider.
  • Mock workouts or step records are visible.