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Install HealthBridge for Unreal Engine

This guide takes a new Unreal Engine project from plugin installation to a working mock-data sample. It does not require a mobile device or real health data.

  • Use Unreal Engine 5.8.
  • Start with a project you can compile after adding a source plugin.
  • Close the editor before changing installed plugin files.
  1. Install HealthBridge from Fab into your project.
  2. Open the project and select Edit > Plugins.
  3. Search for HealthBridge and enable it.
  4. Restart the editor when requested.
  5. If Unreal asks to compile the plugin, allow it to build for the project.

HealthBridge is a source plugin. A project that cannot compile C++ modules must be able to build its editor target before the plugin can load.

  1. Open Tools > HealthBridge > Setup Wizard.
  2. Review the mock-data settings.
  3. On the permissions step, select only the health types your product intends to use. For this tutorial, enable read access for exercise and steps.
  4. Review the iOS and Android guidance even if you are not packaging yet.
  5. Finish the wizard.

The wizard saves settings to DefaultGame.ini. You can edit the same settings later under Project Settings > Plugins > HealthBridge or reopen the visual picker with Tools > HealthBridge > Permissions.

  1. Select Tools > HealthBridge > Samples > Create Health Data Review Sample.
  2. Open the generated /Game/HealthBridgeSamples/HealthDataReview level.
  3. Press Play.
  4. Connect in the sample and open the Workouts and Health Data tabs.

The editor uses FMockHealthProvider, so the sample should show generated workouts and health data without opening a platform permission prompt.

Installation is complete when:

  • HealthBridge is enabled in Edit > Plugins.
  • Project Settings > Plugins > HealthBridge opens successfully.
  • The Health Data Review sample initializes with provider Mock.
  • Mock workouts or step samples appear while playing in the editor.